'---------------
#org 0x16F715
lockall
setvar 0x4001 0x0
goto 0x816F72D
end
'---------------
#org 0x16F72D
setvar 0x8004 0x0
setvar 0x8005 0x2
special 0x174
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
msgbox2 0x816F9FB '"\hF1DI\hF1DU["]\hF2"!\n\hF1\hD7\hF..."
waitmsgbox
pause 0x55
closeonkeypress
applymovement MOVE_PLAYER 0x8194B97
waitmovement 0x0
sound 0x15
applymovement MOVE_PLAYER 0x8194B85
waitmovement 0x0
pause 0x1E
showsprite 0x3
compare 0x4001 0x0
if 0x1 call 0x816F7E0
compare 0x4001 0x1
if 0x1 call 0x816F7EB
pause 0x1E
msgbox 0x816FA12 MSG_KEEPOPEN '"\hF1DI\hF1DU["]\hF2BA\hF1po!\n\hF1..."
closeonkeypress
pause 0x1E
compare 0x4001 0x0
if 0x1 call 0x816F7F6
compare 0x4001 0x1
if 0x1 call 0x816F808
setdooropened 0x10 0xD
doorchange
applymovement 0x3 0x816F856
applymovement MOVE_PLAYER 0x816F880
waitmovement 0x0
setdoorclosed 0x10 0xD
doorchange
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
warp 0x4 0x3 0xFF 0x6 0xC
waitstate
releaseall
end
'---------------
#org 0x16F7E0
applymovement 0x3 0x816F81A
waitmovement 0x0
return
'---------------
#org 0x16F7EB
applymovement 0x3 0x816F823
waitmovement 0x0
return
'---------------
#org 0x16F7F6
applymovement 0x3 0x816F82D
applymovement MOVE_PLAYER 0x816F859
waitmovement 0x0
return
'---------------
#org 0x16F808
applymovement 0x3 0x816F841
applymovement MOVE_PLAYER 0x816F86C
waitmovement 0x0
return
'---------
' Strings
'---------
#org 0x16F9FB
= \hF1DI\hF1DU["]\hF2"!\n\hF1\hD7\hF1pa\hF1\hD7!!
#org 0x16FA12
= \hF1DI\hF1DU["]\hF2BA\hF1po!\n\hF1[>]\hF2do\l\hF1\hD1\hF1HI\hF1KA\hF1WA\hF1tsu\hF2me\hF2mo\hF1re\hF2a!\p\hF1ZO\hF2yu\hF1PE\hF2me\hF2mo\n\hF2o\hF1he\hF2a\hF1[x]\l\hF1HI\hF1ha\hF3\hD2\hF1yo\hF1ke\hF1ko\hF1\hCF\hF1\hD0[.]\l\hF1a\hF16!\p[.]\hF1\hD7\hF1pa\hF1se\n\hF3\hDB\hF1ZO\hF1ZE!
'-----------
' Movements
'-----------
#org 0x194B97
#raw 2D 'Face Down (Delayed)
#raw FE 'End of Movements
#org 0x194B85
#raw 62 'Exclamation Mark (!)
#raw FE 'End of Movements
#org 0x16F856
#raw 11 'Step Up (Normal)
#raw 60 'Hide
#raw FE 'End of Movements
#org 0x16F880
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 60 'Hide
#raw FE 'End of Movements
#org 0x16F81A
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw FE 'End of Movements
#org 0x16F823
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw FE 'End of Movements
#org 0x16F82D
#raw 10 'Step Down (Normal)
#raw 12 'Step Left (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 2E 'Face Up (Delayed)
#raw FE 'End of Movements
#org 0x16F859
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 12 'Step Left (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw FE 'End of Movements
#org 0x16F841
#raw 10 'Step Down (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 2E 'Face Up (Delayed)
#raw FE 'End of Movements
#org 0x16F86C
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw FE 'End of Movements
貌似....我也没仔细看......大致是一样的[仔细一看还真不一样.....] 谢谢ROY指正!
Pokescript 写入还算正常 [因为我是在中文系统上写入的!貌似有点偏移坐标] Pokescript 测试了好多次......发现在中文系统上写入脚本时 如果里面不带有阿拉伯数字就不会出错.....但一带数字有会有出现BUG```
[ 本帖最后由 5944 于 2009-1-9 13:22 编辑 ]